AI Insights · Timothy · September 2021
Top 5 Sandbox Games Performance in the US Q3 2021
Discover the performance trends of the top sandbox games in the US during Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top five sandbox games in the United States showcased diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at each game's performance data, sourced from Sensor Tower.
Roblox from Roblox Corporation exhibited a robust revenue stream, peaking at around $11.8M in the first week of July. Despite a slight dip, the game maintained weekly revenues above $9M throughout the quarter. Weekly downloads saw fluctuations, with a high of approximately 553K in early August and a dip to around 400K by mid-September. Active users remained strong, starting at 23.1M in late June and experiencing a slight decline to 21.9M by late September.
Minecraft by Mojang showed a gradual decline in weekly revenue, starting at about $1.9M in late June and dropping to approximately $1.1M by the end of September. Weekly downloads followed a similar trend, with numbers decreasing from around 87.7K to about 59K over the quarter. Active users also saw a steady decline from 18M in late June to 12M by the end of September.
Rec Room: Play with Friends by Rec Room Inc showed an upward trajectory in weekly downloads, peaking at 156K in early September. Weekly revenue also saw a moderate increase, with a high of approximately $43K in early August. Active users grew significantly, starting at around 147K in late June and peaking at approximately 254K in early September.
Growtopia from Ubisoft experienced relatively stable weekly revenue, hovering around $14K to $36K throughout the quarter. Weekly downloads remained low, peaking at around 1.8K in early July and dropping to about 461 by the end of September. Active users saw a slight decline from approximately 20.1K in late June to about 17.2K by the end of September.
Terraria by 505 Games maintained a consistent weekly revenue, with figures ranging from about $11K to $23K. Weekly downloads were steady, with numbers between 5.3K and 6.8K. Active users remained relatively stable, fluctuating between 26K and 28K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.